Yazar
Yamamoto, Sakae. editor.
Format:
Electronic Resources
Alıntı:
Haptic and tactile interaction -- Information in virtual and augmented reality -- Machine learning
Yazar
Schwenker, Friedhelm. editor.
Format:
Electronic Resources
Alıntı:
Recognition, ICPR 2014. The 14 revised papers presented focus on pattern recognition, machine learning and
Yazar
Stephanidis, Constantine. editor.
Format:
Electronic Resources
Alıntı:
interaction -- Algorithms and machine learning methods in HCI -- Virtual and augmented environments.
Yazar
Vinh, Phan Cong. editor.
Format:
Electronic Resources
Alıntı:
Machine Learning Techniques -- A Context-Aware Model for the Management of Agent Platforms in Dynamic
Yazar
Reidsma, Dennis. editor.
Format:
Electronic Resources
Alıntı:
Analysis and Machine Learning -- Interactive Assessment Tools for Computational Thinking in High School
Yazar
Guger, Christoph. editor.
Format:
Electronic Resources
Alıntı:
technology in everyday life environments -- Rethinking BCI Paradigm and Machine Learning Algorithm as a
Yazar
Holzinger, Andreas. editor.
Format:
Electronic Resources
Alıntı:
Decision Support and Machine Learning: Some Open Problems and Challenges -- State-of-the-Art and Future
Yazar
Stephanidis, Constantine. editor.
Format:
Electronic Resources
Alıntı:
motion detection, modelling and recognition; reasoning, optimisation and machine learning for HCI
Yazar
Nugues, Pierre M. author.
Format:
Electronic Resources
Alıntı:
morphology, as well as key concepts in machine learning, such as entropy, regression, and classification
Yazar
Wang, Jiang. author.
Format:
Electronic Resources
Alıntı:
structures, human-object interactions, and person-person contacts. New machine learning algorithms need to be
Yazar
Holland, Simon. editor.
Format:
Electronic Resources
Alıntı:
-- Machine Learning, Music and Creativity: An Interview with Rebecca Fiebrink -- Free-Improvised
Yazar
Gayar, Neamat El. editor.
Format:
Electronic Resources
Alıntı:
multi-class fuzzy support vector machine algorithm -- A reinforcement learning algorithm to train a Tetris
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