Yazar
Yin, Hujun. editor. (orcid)0000-0002-9198-5401
Format:
Electronic Resources
Alıntı:
Computers and Education. https://scigraph.springernature.com/ontologies/product-market-codes/I24032
Yazar
Yin, Hujun. editor. (orcid)0000-0002-9198-5401
Format:
Electronic Resources
Alıntı:
Computers and Education. https://scigraph.springernature.com/ontologies/product-market-codes/I24032
Yazar
Marcos, Mar. editor. (orcid)0000-0001-9672-4190
Format:
Electronic Resources
Alıntı:
Computers and Education. https://scigraph.springernature.com/ontologies/product-market-codes/I24032
28.
Yazar
Vallbé, Joan-Josep. author.
Format:
Electronic Resources
Alıntı:
Statistics for Social Science, Behavorial Science, Education, Public Policy, and Law.
Yazar
Chee, Yam San. author.
Format:
Electronic Resources
Alıntı:
Educational technology.
Yazar
Eismont, Polina. editor.
Format:
Electronic Resources
Alıntı:
music and language in education; corpus studies of language and music; problems of notation; and
Yazar
Tanaka, Satoshi. editor.
Format:
Electronic Resources
Alıntı:
-- Simulation technology in diversified higher education -- General purpose simulation.
Yazar
Nickerson, Raymond S., author.
Abstract with links to resource http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267311
Format:
Electronic Resources
Alıntı:
, research, education and training, manufacturing, general management, retailing, defense, and elsewhere
Yazar
James, Joshua I. editor.
Format:
Electronic Resources
Alıntı:
investigations to digital forensic education, network forensics, and international cooperation in digital
Yazar
Prakash, Edmond C. author.
Format:
Electronic Resources
Alıntı:
Gamification -- Introduction to Gamification in Enterprises -- Gamification in Informal Education environments
Yazar
Vong, John. author.
Format:
Electronic Resources
Alıntı:
Services -- Securing Online Medical Data -- Important Factors in Choosing Tertiary Education Institutes
Yazar
Bazzan, Ana L.C. editor.
Format:
Electronic Resources
Alıntı:
education, affective computing, and human-computer interaction; applications of AI; and ambient intelligence.
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