Innovative and Creative Developments in Multimodal Interaction Systems 9th IFIP WG 5.5 International Summer Workshop on Multimodal Interfaces, eNTERFACE 2013, Lisbon, Portugal, July 15 – August 9, 2013. Proceedings için kapak resmi
Innovative and Creative Developments in Multimodal Interaction Systems 9th IFIP WG 5.5 International Summer Workshop on Multimodal Interfaces, eNTERFACE 2013, Lisbon, Portugal, July 15 – August 9, 2013. Proceedings
Başlık:
Innovative and Creative Developments in Multimodal Interaction Systems 9th IFIP WG 5.5 International Summer Workshop on Multimodal Interfaces, eNTERFACE 2013, Lisbon, Portugal, July 15 – August 9, 2013. Proceedings
Yazar:
Rybarczyk, Yves. editor.
ISBN:
9783642551437
Fiziksel Niteleme:
X, 229 p. 105 illus. online resource.
Seri:
IFIP Advances in Information and Communication Technology, 425
İçindekiler:
Body Ownership of Virtual Avatars: An Affordance Approach of Tele presence -- Reactive Statistical Mapping: Towards the Sketching of Performative Control with Data -- Laugh When You’re Winning -- Tutoring Robots: Multiparty Multimodal Social Dialogue with an Embodied Tutor -- Touching Virtual Agents: Embodiment and Mind -- Kinect-Sign: Teaching Sign Language to “Listeners” through a Game -- Hang in There: A Novel Body-Centric Interactive Playground -- KINterestTV: Towards Non-invasive Measure of User Interest While Watching TV -- Development of an Ecosystem for Ambient Assisted Living.
Özet:
This book contains the outcome of the 9th IFIP WG 5.5 International Summer Workshop on Multimodal Interfaces, eNTERFACE 2013, held in Lisbon, Portugal, in July/August 2013. The 9 papers included in this book represent the results of a 4-week workshop, where senior and junior researchers worked together on projects tackling new trends in human-machine interaction (HMI). The papers are organized in two topical sections. The first one presents different proposals focused on some fundamental issues regarding multimodal interactions, i.e., telepresence, speech synthesis and interactive modeling. The second is a set of development examples in key areas of HMI applications, i.e., education, entertainment and assistive technologies.