Yazar
Liapis, Antonios. editor. (orcid)0000-0001-5554-1961
Format:
Electronic Resources
Alıntı:
Computers and Education. https://scigraph.springernature.com/ontologies/product-market-codes/I24032
Yazar
Mata-Rivera, Miguel Felix. editor. (orcid)0000-0001-9714-7137
Format:
Electronic Resources
Alıntı:
learning; software engineering & education; internet of things; and informatics security.
Yazar
Meirelles, Paulo. editor. (orcid)0000-0002-8923-2814
Format:
Electronic Resources
Alıntı:
agile methods; experimental studies with agile; software engineering education with agile; agile project
Yazar
Kameas, Achilles. editor. (orcid)0000-0002-1004-7860
Format:
Electronic Resources
Alıntı:
; Activity and Situation Recognition; Ambient Intelligence in Education.
Yazar
Meijer, Sebastiaan A. editor.
Format:
Electronic Resources
Alıntı:
topical sections on frontiers in gaming simulation for education; frontiers in gaming simulation for
Yazar
Chalup, Stephan. editor. (orcid)0000-0002-7886-3653
Format:
Electronic Resources
Alıntı:
Interaction -- Multi-Robot Systems -- Education and Edutainment -- Applications and Benchmarking.
Yazar
Chen, Jessie Y.C. editor.
Format:
Electronic Resources
Alıntı:
in VAMR; embodiment, communication, and collaboration in VAMR; education, training, and simulation
Yazar
Chen, Jessie Y.C. editor.
Format:
Electronic Resources
Alıntı:
in VAMR; embodiment, communication, and collaboration in VAMR; education, training, and simulation
Yazar
Khalil, Ismail. editor.
Format:
Electronic Resources
Alıntı:
following topical sections: networks and systems architecture; teaching and education; authentication and
Yazar
Nungu, Amos. editor.
Format:
Electronic Resources
Alıntı:
Study of Research and Education Networks -- Towards centralized spectrum allocation optimization for
Yazar
Pecchia, Leandro. editor.
Format:
Electronic Resources
Alıntı:
, recognition, classification; behavioural changes, coaching and education; AAL design and technical evaluation
Yazar
Antona, Margherita. editor.
Format:
Electronic Resources
Alıntı:
and education; virtual and augmented reality in universal access; cognitive and learning disabilities
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