Information Modelling for Archaeology and Anthropology Software Engineering Principles for Cultural Heritage
tarafından
 
Gonzalez-Perez, Cesar. author.

Başlık
Information Modelling for Archaeology and Anthropology Software Engineering Principles for Cultural Heritage

Yazar
Gonzalez-Perez, Cesar. author.

ISBN
9783319726526

Yazar
Gonzalez-Perez, Cesar. author.

Edisyon
1st ed. 2018.

Fiziksel Niteleme
XIX, 449 p. 216 illus. online resource.

İçindekiler
Part I: Introduction to Conceptual Modelling -- What Is Conceptual Modelling? -- Premises and Foundations of Conceptual Modelling -- Benefits and Applications of Conceptual Modelling -- Part II: The Basics of Conceptual Modelling -- Objects -- Classes -- Attributes -- Enumerated Types -- Associations -- Generalization and Specialization -- Recap of Part II -- Part III: Advanced Conceptual Modelling -- Advanced Enumerated Types -- Advanced Features -- Advanced Generalization -- Model Architecture -- Vagueness -- Temporality -- Subjectivity -- Feature Redefinition -- Metainformation -- Recap of Part III -- Part IV: A Model of Cultural Heritage -- An Ontology for Cultural Heritage -- Overview of CHARM -- CHARM General Concepts -- Tangible Entities -- Agents -- Manifestations and Performative Entities -- Occurrences -- Abstract Entities -- Representations -- Valorizations -- Derived Entities -- Recap of Part IV -- Part V: Applying Conceptual Modelling -- Modelling Patterns -- Constructing Quality Models -- The Modelling Process -- Extending Models -- Developing Database Systems -- Recap of Part V -- Solutions to Exercises -- List of CHARM Model Elements.

Özet
This unique text/reference reviews the key principles and techniques in conceptual modelling which are of relevance to specialists in the field of cultural heritage. Information modelling tasks are a vital aspect of work and study in such disciplines as archaeology, anthropology, history, and architecture. Yet the concepts and methods behind information modelling are rarely covered by the training in cultural heritage-related fields. With the increasing popularity of the digital humanities, and the rapidly growing need to manage large and complex datasets, the importance of information modelling in cultural heritage is greater than ever before. To address this need, this book serves in the place of a course on software engineering, assuming no previous knowledge of the field. Topics and features: Presents a general philosophical introduction to conceptual modelling Introduces the basics of conceptual modelling, using the ConML language as an infrastructure Reviews advanced modelling techniques relating to issues of vagueness, temporality and subjectivity, in addition to such topics as metainformation and feature redefinition Proposes an ontology for cultural heritage supported by the Cultural Heritage Abstract Reference Model (CHARM), to enable the easy construction of conceptual models Describes various usage scenarios and applications of cultural heritage modelling, offering practical tips on how to use different techniques to solve real-world problems This interdisciplinary work is an essential primer for tutors and students (at both undergraduate and graduate level) in any area related to cultural heritage, including archaeology, anthropology, art, history, architecture, or literature. Cultural heritage managers, researchers, and professionals will also find this to be a valuable reference, as will anyone involved in database design, data management, or the conceptualization of cultural heritage in general. Dr. Cesar Gonzalez-Perez  is a Staff Scientist at the Institute of Heritage Sciences (Incipit), within the Spanish National Research Council (CSIC), Santiago de Compostela, Spain.

Konu Başlığı
Computer simulation.
 
Archaeology.
 
Software engineering.
 
Social sciences—Data processing.
 
Social sciences—Computer programs.
 
Computer science.
 
Information systems.
 
Simulation and Modeling. http://scigraph.springernature.com/things/product-market-codes/I19000
 
Archaeology. http://scigraph.springernature.com/things/product-market-codes/X13000
 
Software Engineering. http://scigraph.springernature.com/things/product-market-codes/I14029
 
Computational Social Sciences. http://scigraph.springernature.com/things/product-market-codes/X34000
 
User Interfaces and Human Computer Interaction. http://scigraph.springernature.com/things/product-market-codes/I18067
 
Computer Appl. in Arts and Humanities. http://scigraph.springernature.com/things/product-market-codes/I23036

Ek Kurum Yazar
SpringerLink (Online service)

Elektronik Erişim
https://doi.org/10.1007/978-3-319-72652-6


Materyal TürüBarkodYer NumarasıDurumu/İade Tarihi
Electronic Book221675-1001QA76.9 .C65Springer E-Book Collection