ComMODify User Creativity at the Intersection of Commerce and Community
tarafından
van der Graaf, Shenja. author.
Başlık
:
ComMODify User Creativity at the Intersection of Commerce and Community
Yazar
:
van der Graaf, Shenja. author.
ISBN
:
9783319615004
Yazar
:
van der Graaf, Shenja. author.
Edisyon
:
1st ed. 2018.
Fiziksel Niteleme
:
XI, 182 p. 9 illus., 7 illus. in color. online resource.
Seri
:
Dynamics of Virtual Work
İçindekiler
:
1. Designing for Mod Development -- 2. Participation and Platformization at Play -- 3. Game Changer -- 4. Of Toolkits, Engines and Interfaces -- 5. Learning and the Imperative of Production in Mod Development -- 6. Second Life Between Participation and Competition -- 7. Commodify! And Beyond.
Özet
:
This book critically analyses user-firm technology relationships and socioeconomic structures at the crossroads of community and commerce. It investigates businesses that let users participate in platform development on the internet. An empirical study of the online world Second Life is used as an early illustration of the pivotal role of user participation in design, development and sustainability of digital platforms. Van der Graaf sheds light on aspects of the ongoing platformization of the internet and on new norms and mechanisms for user participation which are linked to values of creativity, community and labour. ComMODify makes clear that robust theoretical and empirical investigation of the integration of user participation into mainstream business models and its implications for platform development is key to understanding contemporary businesses like Facebook, that sustain the internet of today. This book will be of interest to those wanting to learn more about the socio-economic implications of user participation associated with user-generated content, particularly within the 3D software and game industry.
Konu Başlığı
:
Industrial sociology.
Culture - Economic aspects.
Communication.
Computer science.
Computer games—Programming.
Media Sociology. http://scigraph.springernature.com/things/product-market-codes/X22110
Sociology of Work. http://scigraph.springernature.com/things/product-market-codes/X22240
Cultural Economics. http://scigraph.springernature.com/things/product-market-codes/W51000
Media and Communication. http://scigraph.springernature.com/things/product-market-codes/412010
Computers and Society. http://scigraph.springernature.com/things/product-market-codes/I24040
Game Development. http://scigraph.springernature.com/things/product-market-codes/I29040
Ek Kurum Yazar
:
SpringerLink (Online service)
Elektronik Erişim
:
Materyal Türü | Barkod | Yer Numarası | Durumu/İade Tarihi |
---|
Electronic Book | 225802-1001 | HM1206 -1211 | Springer E-Book Collection |