Guide to Teaching Puzzle-based Learning
tarafından
 
Meyer III, Edwin F. author.

Başlık
Guide to Teaching Puzzle-based Learning

Yazar
Meyer III, Edwin F. author.

ISBN
9781447164760

Yazar
Meyer III, Edwin F. author.

Fiziksel Niteleme
XVI, 345 p. 117 illus., 19 illus. in color. online resource.

Seri
Undergraduate Topics in Computer Science,

İçindekiler
Part I: Motivation and Teaching -- Motivation -- Getting Started -- Icebreakers -- Effective Teaching Approaches -- Part II: Tools, Tips and Strategies -- Understand the Problem -- Reasoning: Logic and Reasoning Backwards -- Pattern Recognition -- Enumerate and Eliminate -- Simplify! -- Perform a Gedanken: “What If?” and “So What?” -- Simulation and Optimization -- Part III: Challenges -- Probabilistic Reasoning -- Logical Reasoning -- Geometric Reasoning -- Grand Challenges -- Summary -- List of Puzzles.

Özet
Puzzle-based Learning is a foundational approach to develop the critical thinking skills and mental stamina essential for solving real-world problems. This Guide to Teaching Puzzle-based Learning provides invaluable insights drawn from the authors’ extensive experience in teaching Puzzle-based Learning. Practical advice is provided for teachers and lecturers evaluating a range of different formats for varying class sizes, based on results from classes taught in many different countries. Topics and features: Suggests numerous entertaining puzzles designed to motivate students to think about framing and solving unstructured problems Discusses models for student engagement, setting up puzzle clubs, hosting a puzzle competition, and various warm-up activities Presents an overview of effective teaching approaches used in Puzzle-based Learning, covering a variety of class activities, assignment settings and assessment strategies Examines the issues involved in framing a problem, and reviews a range of problem-solving strategies Contains tips for teachers and notes on common student pitfalls throughout the text Provides a collection of puzzle sets for use during a Puzzle-based Learning event, including puzzles that require probabilistic reasoning, and logic and geometry puzzles This unique textbook/guide will be of great interest to instructors on all levels who wish to experiment with the Puzzle-based Learning approach. This approach has been successfully applied in universities, high schools, professional organizations and leading companies.

Konu Başlığı
Computer science.
 
Education -- Data processing.
 
Science education.
 
Teaching.
 
Computers and Education.
 
Teaching and Teacher Education.

Yazar Ek Girişi
Falkner, Nickolas.
 
Sooriamurthi, Raja.
 
Michalewicz, Zbigniew.

Ek Kurum Yazar
SpringerLink (Online service)

Elektronik Erişim
http://dx.doi.org/10.1007/978-1-4471-6476-0


Materyal TürüBarkodYer NumarasıDurumu/İade Tarihi
Electronic Book19541-1001LB1028.43 -1028.75Springer E-Book Collection