Real-Time Visual Effects for Game Programming
tarafından
 
Kim, Chang-Hun. author.

Başlık
Real-Time Visual Effects for Game Programming

Yazar
Kim, Chang-Hun. author.

ISBN
9789812874870

Yazar
Kim, Chang-Hun. author.

Fiziksel Niteleme
XII, 227 p. 166 illus., 85 illus. in color. online resource.

Seri
Gaming Media and Social Effects,

İçindekiler
Basic Concepts of Visual Effects -- Water and Bubbles -- Smoke -- Fire and Ice -- Fluid Interaction -- Real-Time Visual Effects Programming.

Özet
This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.

Konu Başlığı
Engineering.
 
Computer programming.
 
Mathematics.
 
Visualization.
 
Physics.
 
Computational intelligence.
 
Programming Techniques.
 
Mathematical Methods in Physics.

Yazar Ek Girişi
Kim, Sun-Jeong.
 
Kim, Soo-Kyun.
 
Kang, Shin-Jin.

Ek Kurum Yazar
SpringerLink (Online service)

Elektronik Erişim
http://dx.doi.org/10.1007/978-981-287-487-0


Materyal TürüBarkodYer NumarasıDurumu/İade Tarihi
Electronic Book25936-1001Q342Springer E-Book Collection