Technologies of Inclusive Well-Being Serious Games, Alternative Realities, and Play Therapy
tarafından
 
Brooks, Anthony Lewis. editor.

Başlık
Technologies of Inclusive Well-Being Serious Games, Alternative Realities, and Play Therapy

Yazar
Brooks, Anthony Lewis. editor.

ISBN
9783642454325

Fiziksel Niteleme
XIX, 360 p. 73 illus., 54 illus. in color. online resource.

Seri
Studies in Computational Intelligence, 536

İçindekiler
Part 1: Technologies for Rehabilitation   --   Part 2: Technologies for Music Therapy and Expression   --   Part 3: Technologies for Well-Being   --   Part 4: Technologies for Education & Education for Rehabilitative Technologies   --   Part 5: Disruptive Innovation.

Özet
This book is the first single volume that brings together the topics of serious games, alternative realities, and play therapy. The focus is on the use of digital media for the therapeutic benefit and well-being of a wide range of people−spanning those with special needs to the elderly to entire urban neighborhoods. This book brings together these topics to demonstrate the increasing trans/inter/multi-disciplinary initiatives apparent today in science, medicine, and academic research−interdisciplinary initiative that are already profoundly impacting society.  .

Konu Başlığı
Engineering.
 
Artificial intelligence.
 
Computational intelligence.
 
Biomedical engineering.
 
Artificial Intelligence (incl. Robotics).

Yazar Ek Girişi
Brooks, Anthony Lewis.
 
Brahnam, Sheryl.
 
Jain, Lakhmi C.

Ek Kurum Yazar
SpringerLink (Online service)

Elektronik Erişim
http://dx.doi.org/10.1007/978-3-642-45432-5


Materyal TürüBarkodYer NumarasıDurumu/İade Tarihi
Electronic Book23917-1001Q342Springer E-Book Collection