Serious Games, Interaction and Simulation 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers
tarafından
Vaz de Carvalho, Carlos. editor.
Başlık
:
Serious Games, Interaction and Simulation 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers
Yazar
:
Vaz de Carvalho, Carlos. editor.
ISBN
:
9783319510552
Edisyon
:
1st ed. 2017.
Fiziksel Niteleme
:
XIV, 157 p. 54 illus. online resource.
Seri
:
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 176
İçindekiler
:
Using Games for the Phonetics Awareness of Children with Down syndrome -- Playful and gameful learning in a hybrid space -- Improving the learning of child movements through games -- ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children -- The Importance of Socio-emotional Agency in Applied Games for Social Learning -- Learning Analytics Model in a Casual Serious Game for Computer Programming Learning -- GLAID: Designing a Game Learning Analytics Model to Analyze the Learning Process in Users with Intellectual Disabilities -- Automatic Extraction of Gameplay Design Expertise: an Approach Based on Semantic Annotation -- Designing game strategies: An analysis from knowledge management in software development contexts -- Neurocognitive stimulation Game: Serious game for neurocognitive stimulation and assessment -- The Perspectives of Older People on Digital Gaming: Interactions with Console and Tablet-based Games -- A Serious Game for Digital Skill Building among Individuals at Risk, Promoting Employability and Social Inclusion -- Learning and Long-Term Retention of Task-Specific Training in a Non-injured Population Using the Computer Assisted Rehabilitation Environment (CAREN) -- Sign Language Support – Adding a Gesture Library to the Leap Motion SDK -- VirtualSign Game Evaluation -- Towards an Ontology of Requirements for Pervasive Games Based Learning Systems: a Requirements Engineering Perspective -- Social Mpower: An Educational Game for Energy Efficiency -- Gamification at Scraim -- The LabRint Serious Game: A New Intelligence Analysis Methodology.
Özet
:
This book constitutes the thoroughly refereed post-conference proceedings of the 6th International Conference on Serious Games, Interaction and Simulation, SGAMES 2016, held in Porto, Portugal, in June 2016. The 19 revised full papers presented together with 2 keynote papers and an editorial introduction were carefully reviewed and selected from all the submissions. The papers cover areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology and feature new scientific approaches and results from experiments and real-life applications.
Konu Başlığı
:
Education.
Computer science.
Artificial intelligence.
Computer vision.
Computers and Education. http://scigraph.springernature.com/things/product-market-codes/I24032
User Interfaces and Human Computer Interaction. http://scigraph.springernature.com/things/product-market-codes/I18067
Artificial Intelligence. http://scigraph.springernature.com/things/product-market-codes/I21000
Computers and Society. http://scigraph.springernature.com/things/product-market-codes/I24040
Computer Imaging, Vision, Pattern Recognition and Graphics. http://scigraph.springernature.com/things/product-market-codes/I22005
Educational Technology. http://scigraph.springernature.com/things/product-market-codes/O21000
Yazar Ek Girişi
:
Vaz de Carvalho, Carlos.
Escudeiro, Paula.
Coelho, António.
Ek Kurum Yazar
:
SpringerLink (Online service)
Elektronik Erişim
:
Materyal Türü | Barkod | Yer Numarası | Durumu/İade Tarihi |
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Electronic Book | 223336-1001 | LB1028.43 -1028.75 | Springer E-Book Collection |