Search Results for - Narrowed by: Springer E-Book Collection - Programming Techniques. - Electronic Book - Visualization. SirsiDynix Enterprise https://catalog.tedu.edu.tr/client/tr_TR/defaulttr/defaulttr/qf$003dLOCATION$002509Lokasyon$0025091$00253ASPRINGER$002509Springer$002bE-Book$002bCollection$0026qf$003dSUBJECT$002509Konu$002509Programming$002bTechniques.$002509Programming$002bTechniques.$0026qf$003dITYPE$002509Materyal$002bT$0025C3$0025BCr$0025C3$0025BC$0025091$00253AE-BOOKS$002509Electronic$002bBook$0026qf$003dSUBJECT$002509Konu$002509Visualization.$002509Visualization.$0026ps$003d300? 2024-06-01T10:33:19Z Guide to Programming for the Digital Humanities Lessons for Introductory Python ent://SD_ILS/0/SD_ILS:222511 2024-06-01T10:33:19Z 2024-06-01T10:33:19Z Yazar&#160;Kokensparger, Brian. author.<br/><a href="https://doi.org/10.1007/978-3-319-99115-3">https://doi.org/10.1007/978-3-319-99115-3</a><br/>Format:&#160;Electronic Resources<br/> Real-Time Visual Effects for Game Programming ent://SD_ILS/0/SD_ILS:25936 2024-06-01T10:33:19Z 2024-06-01T10:33:19Z Yazar&#160;Kim, Chang-Hun. author.<br/><a href="http://dx.doi.org/10.1007/978-981-287-487-0">http://dx.doi.org/10.1007/978-981-287-487-0</a><br/>Format:&#160;Electronic Resources<br/>